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Boo-Boo Game →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Normal Trap | - | - | - | - | - |
During damage calculation, if a monster battles: You take no battle damage from that battle. If this Set card in its owner's control is destroyed by your opponent's card effect and sent to the GY: You can target up to 2 Normal Traps in your GY, except "Boo-Boo Game"; Set them to your field. They can be activated this turn. You can only use this effect of "Boo-Boo Game" once per turn. | |||||
Average Rating Score | 6.4(8) |
- Card Info
- Card Reviews (8 rating scores)
- Decks with Boo-Boo Game (5 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Boo-Boo Game" card reviews and rating scores
6.4(8) |
|
0% | (0) | ||
37% | (3) | ||
62% | (5) | ||
0% | (0) | ||
0% | (0) |
アネデパミ
2022/06/02 13:12
2022/06/02 13:12
It may be interesting to insert it into a Deck that uses Trap a lot.
Considering the return when removed, I think it's inferior to Yabuhebi, but I'm thankful that it doesn't completely rot unless it's against a special deck.
Considering the return when removed, I think it's inferior to Yabuhebi, but I'm thankful that it doesn't completely rot unless it's against a special deck.
とき
2021/10/20 16:40
2021/10/20 16:40
Outwitted! !
It has the effect of reducing the battles damage received to 0, and the effect of setting up to 2 of her Normal Trap cards of her GY when destroyed by the opponent while set.
The effect when activated normally is subordinate to Waboku, and it's not very possible, but I hesitate to use it for this purpose. Basically, use the set destruction effect as the main effect and use it when you lose or rot if you don't use the first effect.
Its on-break effect is a reset of her GY's two Normal Trap, an effect that feels like her Trap version of Yabuja. However, since she is from GY, it may be a little difficult to fulfill the activation conditions unless she has a Deck that uses Trap a lot. Since the set trap is a visible threat, it has little surprise attack, and you can expect only a movement that restrains the opponent's actions.
The return is not as conspicuous as Yabuhebi, but it has the advantage of having its own effect even if it rots. Or if it's a deck that makes heavy use of traps.
It has the effect of reducing the battles damage received to 0, and the effect of setting up to 2 of her Normal Trap cards of her GY when destroyed by the opponent while set.
The effect when activated normally is subordinate to Waboku, and it's not very possible, but I hesitate to use it for this purpose. Basically, use the set destruction effect as the main effect and use it when you lose or rot if you don't use the first effect.
Its on-break effect is a reset of her GY's two Normal Trap, an effect that feels like her Trap version of Yabuja. However, since she is from GY, it may be a little difficult to fulfill the activation conditions unless she has a Deck that uses Trap a lot. Since the set trap is a visible threat, it has little surprise attack, and you can expect only a movement that restrains the opponent's actions.
The return is not as conspicuous as Yabuhebi, but it has the advantage of having its own effect even if it rots. Or if it's a deck that makes heavy use of traps.
ねこーら
2021/02/02 1:16
2021/02/02 1:16
Overall evaluation: Trap card version 《Waking the Dragon》I want to use it according to the situation and damage reduction in a slightly slow deck with many traps.
It's similar to "Waking the Dragon", but this is a reuse of two trap cards, and it's prepared by replacing it with a useful trap.
The main thing is to avoid the dew attack before deploying, but even if you don't remove it, it's unlikely to be wasted due to the effect of preventing the first damage.
However, in the first place, if there are no other traps in his GY on the first turn, and the set card is not destroyed together, the function tends to only reduce damage.
Will it be adopted for decks, which are mainly traps and are a little slow?
It's similar to "Waking the Dragon", but this is a reuse of two trap cards, and it's prepared by replacing it with a useful trap.
The main thing is to avoid the dew attack before deploying, but even if you don't remove it, it's unlikely to be wasted due to the effect of preventing the first damage.
However, in the first place, if there are no other traps in his GY on the first turn, and the set card is not destroyed together, the function tends to only reduce damage.
Will it be adopted for decks, which are mainly traps and are a little slow?
TK
2021/01/18 6:38
2021/01/18 6:38
If Traptrix or something like that is placed with a broom or storm alert, it might be easier to use than Yabu Snake.
If it becomes a hindrance, collect it with Lanka or Gina's cost
If you just look at the 1T and put all your effort into thinking that you'll lose, I think that's fine with Shinsen.
If it becomes a hindrance, collect it with Lanka or Gina's cost
If you just look at the 1T and put all your effort into thinking that you'll lose, I think that's fine with Shinsen.
アルバ
2021/01/06 20:51
2021/01/06 20:51
Conceptually, this card looks like a non-perishable back removal meta.
Even on its own, it can be used to the extent that it protects his LP due to its 1 effect.
Due to the effect of 2, even if the trap is destroyed, it can be immediately set again, and it can be activated that turn to return to the meaningless situation that was eliminated, so it is possible to make the opponent suffer.
However, if 4 or more cards are thrown at the same time, it may end up losing the number of cards, and it is not possible to protect his Quick-Play Spell, Continuous Trap, and Counter Trap other than Normal Trap.
Also, although it will be set again immediately, it will be exposed temporarily, so the identity of the prone will be exposed.
If 3 or more cards are face down and you are targeted by Tsuitsui, there is a possibility that this is the only one that will not be targeted and will not work.
The 1 effect, which can be used for other purposes, has no role other than protecting LP after all, and even if you look at Solemn Judgment in perishability and versatility, even when you get hooked on it, it gives the impression that it loses to Staro in terms of dexterity. .
Even on its own, it can be used to the extent that it protects his LP due to its 1 effect.
Due to the effect of 2, even if the trap is destroyed, it can be immediately set again, and it can be activated that turn to return to the meaningless situation that was eliminated, so it is possible to make the opponent suffer.
However, if 4 or more cards are thrown at the same time, it may end up losing the number of cards, and it is not possible to protect his Quick-Play Spell, Continuous Trap, and Counter Trap other than Normal Trap.
Also, although it will be set again immediately, it will be exposed temporarily, so the identity of the prone will be exposed.
If 3 or more cards are face down and you are targeted by Tsuitsui, there is a possibility that this is the only one that will not be targeted and will not work.
The 1 effect, which can be used for other purposes, has no role other than protecting LP after all, and even if you look at Solemn Judgment in perishability and versatility, even when you get hooked on it, it gives the impression that it loses to Staro in terms of dexterity. .
姫友
2021/01/06 20:40
2021/01/06 20:40
I don't think it's difficult to activate the effect of (2) in the current environment. You can reuse the cards you used, and it seems to play a role in keeping your opponent in check. If you don't use removal often, it's good to be able to use it properly as an effect of (1).
みめっと
2021/01/06 20:21
2021/01/06 20:21
We've been waiting for you, the General Trap slot in this pack is a card for Normal Trap by Normal Trap.
It has an effect that can be used by itself, but it is a card with properties similar to Miraforancher, in that it exerts an even stronger effect if it is destroyed by the opponent while set.
Due to its specifications, only one effect can be used with this card.
First of all, the effect that can be used even by itself is to completely parry the damage to yourself from monster battles with Damester, and it is an effect with a fairly wide range of defense that can withstand damage from direct attacks.
The effect when it is destroyed by the opponent and sent to GY is to set 2 Normal Traps other than the same name of GY in a ready-to-use state, and one other Normal Trap is better than how to prepare in advance. I think the ideal flow would be to set this card along with the above, and have Nagisa and Rite destroy this card along with it, effectively making Nagisa Rite useless.
It depends on the other party and has to be sent to GY, so it is weak against Kozusai, and it does not support Counter Trap, but it does not support Continuous Trap. There are some scenes where it doesn't respond to repeated attacks, but I gave it a score like this because the effect that can be used by itself is so-so.
It has an effect that can be used by itself, but it is a card with properties similar to Miraforancher, in that it exerts an even stronger effect if it is destroyed by the opponent while set.
Due to its specifications, only one effect can be used with this card.
First of all, the effect that can be used even by itself is to completely parry the damage to yourself from monster battles with Damester, and it is an effect with a fairly wide range of defense that can withstand damage from direct attacks.
The effect when it is destroyed by the opponent and sent to GY is to set 2 Normal Traps other than the same name of GY in a ready-to-use state, and one other Normal Trap is better than how to prepare in advance. I think the ideal flow would be to set this card along with the above, and have Nagisa and Rite destroy this card along with it, effectively making Nagisa Rite useless.
It depends on the other party and has to be sent to GY, so it is weak against Kozusai, and it does not support Counter Trap, but it does not support Continuous Trap. There are some scenes where it doesn't respond to repeated attacks, but I gave it a score like this because the effect that can be used by itself is so-so.
Decks with "Boo-Boo Game"
* is adopted as a key card.
● 2021-01-17 Practical Pure Amazement
● 2021-09-17 Kaopo Axis Ghostrick
● 2021-01-19 I want to fight with Albus as the main axis Deck
● 2021-06-15 Rebirth Judgment Fusion Lightsworn
● 2021-05-07 Normal Trap Memo for Cube Draft
Card Category and Effect Category
Effect:Special Summon it in face-down Defense Position
Effect:battles damage related
Effect:activate Card the turn it was Set
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
SELECTION 5 | SLF1-P089 | 2022-11-05 | Normal |
LIGHTNING OVERDRIVE | LIOV-JP079 | 2021-01-16 | Normal |
Ranking and View Num
Rating Score Rank | 6,863 / 13,210 Cards |
---|---|
View Num | 9,676 |
Others
Japanese card name | ブービーゲーム |
---|
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